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LibGfx+WindowServer: Ensure constrain-to-rect ends up inside the rect
This commit is contained in:
committed by
Jelle Raaijmakers
parent
4c2ad70066
commit
4b7639c3b5
@@ -15,8 +15,8 @@ namespace Gfx {
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template<typename T>
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void Point<T>::constrain(Rect<T> const& rect)
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{
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m_x = AK::clamp<T>(x(), rect.left(), rect.left() + rect.width());
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m_y = AK::clamp<T>(y(), rect.top(), rect.top() + rect.height());
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m_x = AK::clamp<T>(x(), rect.left(), rect.right());
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m_y = AK::clamp<T>(y(), rect.top(), rect.bottom());
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}
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template<typename T>
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@@ -421,7 +421,7 @@ void ScreenInput::on_receive_mouse_data(MousePacket const& packet)
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auto* moved_to_screen = Screen::find_by_location(m_cursor_location);
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if (!moved_to_screen) {
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m_cursor_location = m_cursor_location.constrained(current_screen.rect());
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m_cursor_location.constrain(current_screen.rect());
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moved_to_screen = ¤t_screen;
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}
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