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LibGfx: Don't blend opaque pixels
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@@ -1832,7 +1832,7 @@ void Painter::set_pixel(IntPoint p, Color color, bool blend)
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if (!clip_rect().contains(point / scale()))
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return;
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auto& dst = m_target->scanline(point.y())[point.x()];
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if (!blend)
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if (!blend || color.alpha() == 255)
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dst = color.value();
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else if (color.alpha())
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dst = Color::from_argb(dst).blend(color).value();
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