We *could* even skip creating a paintable for hidden nodes, but that
means that dynamic updates to the CSS visibility property would require
mutating the paint tree, so let's keep it simple for now.
SVG and and CSS border rendering now sits on top of SkPath instead of
the old Gfx::DeprecatedPath.
Due to an imperceptible (255, 255, 255) vs (255, 254, 255) color diff
in one ref test, I changed that test to not depend on border rendering
for a positive result, since that was incidental.
While introducing clip and scroll frame trees, I made a mistake by
assuming that the paintable tree includes boxes from nested navigables.
Therefore, this comment in the code was incorrect, and clip/scroll
frames were simply not assigned for iframes:
// NOTE: We only need to refresh the scroll state for traversables
// because they are responsible for tracking the state of all
// nested navigables.
As a result, anything with "overflow: scroll" is currently not
scrollable inside an iframe
This change fixes that by ensuring clip and scroll frames are assigned
and refreshed for each navigable. To achieve this, I had to modify the
display list building process to record a separate display list for each
navigable. This is necessary because scroll frame ids are local to a
navigable, making it impossible to call
`DisplayList::apply_scroll_offsets()` on a display list that contains
ids from multiple navigables.
Instead of carrying the display list for a mask in each command that
might potentially be affected by "background-clip: text", this change
introduces a new AddMask command that is applied once for all
background layers within one box.
The new AddMask command includes a rectangle for the mask destination
that is translated by the corresponding scroll offset.
Fixes https://github.com/LadybirdBrowser/ladybird/issues/857
add_clip_rect() accepts a rectangle in viewport-relative coordinates,
so it must be translated by the enclosing scroll offset to be displayed
correctly inside a scrollable box.
Overflow clipping is currently implemented as:
1. Create clip frame for each box with hidden overflow
2. Calculate clip rect for each clip frame by intersecting padding boxes
of all boxes with hidden overflow in containing block chain
3. Assign enclosing clip frame (closest clip frame in containing block
chain) to each PaintableBox
4. Apply clip rect of enclosing clip frame in Paintable::before_paint()
It breaks when any CSS transform other than simple translation is lying
between box with hidden overflow and a clipped box, because clip
rectangle will be applied when transform has already changed.
The fix is implemented by relying on the following rule:
"For elements whose layout is governed by the CSS box model, any value
other than none for the transform also causes the element to establish
a containing block for all descendants."
It means everything nested into a stacking context with CSS transform
can't escape its clip, so it's safe to apply its clip for all children.
Moves paint_table_borders() call into PaintableBox::paint() to make
scroll offset and clip rectangle of enclosing scrollable be applied
in ::before_paint().
These test work with LibGfx painter but won't longer work after
switching to Skia, because it produces slightly different antialiasing,
rounding in color blending, etc.
This change will make it easier to disable screenshot comparison tests
on a specific platform or have per-platform expectations.
Additionally, it's nice to be able to tell if a ref-test uses a
screenshot as an expectation by looking at the test path.
To get away from the ancient (and buggy) text layout code in
Gfx::Painter, we want to remove all the uses of Painter::draw_text().
As a first step towards this, we implement the draw_text() display list
command in terms of the draw_text_run() command by performing the very
simple necessary layout in draw_text() beforehand.
The main intention of this change is to have a consistent look and
behavior across all scrollbars, including elements with
`overflow: scroll` and `overflow: auto`, iframes, and a page.
Before:
- Page's scrollbar is painted by Browser (Qt/AppKit) using the
corresponding UI framework style,
- Both WebContent and Browser know the scroll position offset.
- WebContent uses did_request_scroll_to() IPC call to send updates.
- Browser uses set_viewport_rect() to send updates.
After:
- Page's scrollbar is painted on WebContent side using the same style as
currently used for elements with `overflow: scroll` and
`overflow: auto`. A nice side effects: scrollbars are now painted for
iframes, and page's scrollbar respects scrollbar-width CSS property.
- Only WebContent knows scroll position offset.
- did_request_scroll_to() is no longer used.
- set_viewport_rect() is changed to set_viewport_size().
`Painting::paint_all_borders()` only uses `.draw_line()` for simple
borders and `.fill_path()` for more complex cases. These are both
already supported by the `RecordingPainter` so removing this command
simplifies the painting API.
Two test changes:
css-background-clip-text: Borders are now drawn via the AA painter
(which makes them closer to how they appear in other browsers).
corner-clip-inside-scrollable: Borders removed (does not change test)
due to imperceptible sub-pixel changes.
All painting commands except SetClipRect are shifted by scroll offset
before command list execution. This change removes scroll offset
translation for sample/blit corner commands in
`PaintableWithLines::paint` so it is only applied once in
`CommandList::apply_scroll_offsets()`.
Fixes bug when CSS transform is applied twice to clip rect:
- While calculating absolute clip rectangles in `refresh_clip_state()`
- While executing `PushStackingContext` painting command.
Duplicated transform is already removed for PaintableBox and this change
adds this for InlinePaintable.
PaintFrame is not primitive painting command, we inherited from OS, that
is hard to replicate in GPU-painter or alternative CPU-painter API. We
should remove it as a part of refactoring towards simplifying recording
painter commands set.
Fixes: #23796
Going via the `ViewportPaintable` missed some steps (in particular
computing clip rects), which meant nested SVGs within SVGs-as-images
were completely clipped.
If an unexpected token is encountered when parsing an SVG attribute it
is now immediately propagated with ErrorOr. Previously, some situations
where an unexpected token was encountered could cause a crash.
Animation::play_state() does not consider the fill state, and thus will
not return "Playing" for a fill-forward animation in the after phase.
It is still valid for paused, as pausing is not affected by the fill
mode.