Cooperate with the compiler to generate and execute the _init_array list
of constructor functions on userspace program statup. This took two days
to get working, my goodness. :^)
This is a convenience helper to instantiate a GIcon like so:
auto icon = GIcon::default_icon("filetype-image");
This will give you the "filetype-image" icon in both 16x16 and 32x32 sizes.
It's basically a userspace port of the kernel's Lock class.
Added gettid() and donate() syscalls to support the timeslice donation
feature we already enjoyed in the kernel.
These use nearest neighbor and are computed synchronously on directory load
so it's neither fast nor very beautiful. These issues both need work on
other parts of the system to fix.
This patch adds a simple GMessageBox that can run in a nested event loop.
Here's how you use it:
GMessageBox box("Message text here", "Message window title");
int result = box.exec();
The next step is to make the WindowServer respect the modality flag of
these windows and prevent interaction with other windows in the same
process until the modal window has been closed.
This patch adds a GShortcut class. Each GAction can have a GShortcut which
will cause the event loop to listen for that key combination app-globally
and activate the event in case it's pressed.
The shortcut will also be displayed when the action is added to a menu.
Use this to hook up Alt+Up with the "open parent directory" action in the
FileManager app. :^)
Replace the custom DirectoryView widget with a GTableView subclass.
This was pleasantly straightforward and it's so cool seeing the huge
increase in app quality from GTableView. :^)
This patch also adds a Format concept to GraphicsBitmap. For now there are
only two formats: RGB32 and RGBA32. Windows with alpha channel have their
backing stores created in the RGBA32 format.
Use this to make Terminal windows semi-transparent for that comfy rice look.
There is one problem here, in that window compositing overdraw incurs
multiple passes of blending of the same pixels. This leads to a mismatch in
opacity which is obviously not good. I will work on this in a later patch.
The alpha blending is currently straight C++. It should be relatively easy
to optimize this using SSE instructions.
For now I'm just happy with the cute effect. :^)
These functions don't exit immediately, but rather on the next iteration
of the event loop.
Since exit() is already used by the standard library, let's call it quit()
instead. That way, saying exit() means the same thing here as anywhere else.