Xcode clang doesn't understand the -std=c++23 spelling yet, and this
is what CMake's `set(CMAKE_CXX_STANDARD 23)` translates to too.
Unbreaks building with Xcode clang on macOS.
An AudioNode is the fundamental building block used in 'Audio
Contexts'. In our immediate case, the audio node we are working towards
implementing is an oscillating source node.
Previously the GML compiler did not support object properties such as
`content_widget: @GUI::Widget{}` for GUI::ScrollableContainerWidget;
this commit adds support for such properties by simply calling
`set_<key>(<TProperty>&)` on the object.
This commit also removes the previous hack where
ScrollableContainerWidget was special-cased to have its singular child
used as the content widget; the only GML file using this behaviour was
also changed to be in line with 'proper' GML as handled by the GML
Playground.
This makes it possible to use externally defined toplevel widgets that
have no C++ header defining them.
Note that this only allows widget-native properties on the object, as
the actual original definition is not available.
We already have required this version for quite a while for Lagom,
Ladybird and Serenity. Now that we require it in all of our CMakeLists,
let's scrub for better ways of writing things.
This allows main UI processes created while there is a currently
running one to request a new tab or a new window with the initial urls
provided on the command line. This matches (almost) the behavior of
Chromium and Firefox.
Add a new IPC protocol between two UI processes. The main UI process
will create an IPC server socket, while secondary UI processes will
connect to that socket and send over the URLs and action it wants the
main process to take.
This was resulting in a whole lot of rebuilding whenever a new IDL
interface was added.
Instead, just directly include the prototype in every C++ file which
needs it. While we only really need a forward declaration in each cpp
file; including the full prototype header (which itself only includes
LibJS/Object.h, which is already transitively brought in by
PlatformObject) - it seems like a small price to pay compared to what
feels like a full rebuild of LibWeb whenever a new IDL file is added.
Given all of these includes are only needed for the ::initialize
method, there is probably a smart way of avoiding this problem
altogether. I've considered both using some macro trickery or generating
these functions somehow instead.
The prototype header generation was getting a bit long.
This is also a step towards generating code for IDL files only
containing an enum definition without any interface. In that case we
can't put the enum definitions alongside the prototype - there is no
prototype to speak of.
We should never hit this case - so don't generate code for it, and
instead put in a VERIFY_NOT_REACHED.
Also improve the formatting of the generated code to closer match the
serenity code style.
Instead of a cryptic error that occurs due to an interface with no name,
fail early on by explicitly checking that an interface was parsed with a
name.
This change moves WebAssembly related data that was previously globally
accessible into the `WebAssemblyCache` object and creates one of these
per global object. This ensures that WebAssembly data cannot be
accessed across realms.
The following command was used to clang-format these files:
clang-format-18 -i $(find . \
-not \( -path "./\.*" -prune \) \
-not \( -path "./Base/*" -prune \) \
-not \( -path "./Build/*" -prune \) \
-not \( -path "./Toolchain/*" -prune \) \
-not \( -path "./Ports/*" -prune \) \
-type f -name "*.cpp" -o -name "*.mm" -o -name "*.h")
There are a couple of weird cases where clang-format now thinks that a
pointer access in an initializer list, e.g. `m_member(ptr->foo)`, is a
lambda return statement, and it puts spaces around the `->`.
Currently, if the prebuilt toolchain cache gets used, we will not try to
build the toolchain. Thus, the toolchain's ccache does not get used, and
is then pruned entirely at the end of the run.
So for now, let's just not prune the toolchain ccache. After a few years
it only reached 0.8 GB in size. And now that we are starting from empty
again, it would likely be a few more years before we reach 0.8 GB again.
If there is a cache miss while downloading the ccache from GitHub/Azure,
the .ccache directory won't exist when we try to update the modification
time of its contents. Configure the ccache size first, which will create
the .ccache directory if it doesn't exist.