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If a LayoutNode is split into line box fragments, we need to walk our fragments and invalidate them. It was not enough to do this only for LayoutBox nodes.
89 lines
2.0 KiB
C++
89 lines
2.0 KiB
C++
#include <LibGUI/GPainter.h>
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#include <LibHTML/DOM/Document.h>
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#include <LibHTML/DOM/Element.h>
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#include <LibHTML/Frame.h>
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#include <LibHTML/Layout/LayoutBlock.h>
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#include <LibHTML/Layout/LayoutNode.h>
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LayoutNode::LayoutNode(const Node* node)
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: m_node(node)
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{
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if (m_node)
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m_node->set_layout_node({}, this);
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}
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LayoutNode::~LayoutNode()
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{
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if (m_node && m_node->layout_node() == this)
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m_node->set_layout_node({}, nullptr);
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}
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void LayoutNode::layout()
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{
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for_each_child([](auto& child) {
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child.layout();
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});
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}
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const LayoutBlock* LayoutNode::containing_block() const
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{
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for (auto* ancestor = parent(); ancestor; ancestor = ancestor->parent()) {
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if (is<LayoutBlock>(*ancestor))
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return to<LayoutBlock>(ancestor);
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}
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return nullptr;
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}
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void LayoutNode::render(RenderingContext& context)
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{
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if (!is_visible())
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return;
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// TODO: render our border
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for_each_child([&](auto& child) {
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child.render(context);
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});
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}
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HitTestResult LayoutNode::hit_test(const Point& position) const
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{
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HitTestResult result;
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for_each_child([&](auto& child) {
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auto child_result = child.hit_test(position);
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if (child_result.layout_node)
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result = child_result;
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});
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return result;
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}
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const Document& LayoutNode::document() const
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{
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if (is_anonymous())
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return parent()->document();
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return node()->document();
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}
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void LayoutNode::split_into_lines(LayoutBlock& container)
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{
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for_each_child([&](auto& child) {
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if (child.is_inline()) {
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child.split_into_lines(container);
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} else {
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// FIXME: Support block children of inlines.
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}
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});
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}
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void LayoutNode::set_needs_display()
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{
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auto* frame = document().frame();
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ASSERT(frame);
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for_each_fragment_of_this([&](auto& fragment) {
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if (&fragment.layout_node() == this || is_ancestor_of(fragment.layout_node())) {
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const_cast<Frame*>(frame)->set_needs_display(fragment.rect());
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}
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return IterationDecision::Continue;
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});
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}
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