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Since ELFDynamicObject needs the actual virtual address of the .dynamic section in the loaded image, and not the file offset like we assumed before, due to MAP_PRIVATE secretly giving us a MAP_SHARED, we can remove all of the Dynamic* code from ELFImage. ELFDynamicLoader only needs ELFImage to get the Program headers at this point. More consolidation opportunities seem likely in the future.
6.2 KiB
6.2 KiB