Files
ladybird/Userland/Libraries/LibSoftGPU/Device.cpp
Jelle Raaijmakers 5861f1821e LibSoftGPU: Clamp polygon depth values to 0.f - 1.f
According to the OpenGL spec, we're expected to clamp the fragment
depth values to the range `0.f - 1.f` for all polygons.

This fixes Z-fighting issues with the sky in Quake 3.
2022-05-11 20:25:17 +02:00

63 KiB