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By doing that we eliminate the need for the vertical flip flag. As a side effect it fixes the bug when doing: `canvasContext2d.drawImage(canvasWithWebGLContext, 0, 0);` produced a flipped image because we didn't account for different origin while serializing PaintingSurface into Gfx::Bitmap. Visual progress on https://ciechanow.ski/curves-and-surfaces/
8.6 KiB
8.6 KiB