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It seems like overly-specific classes were written for no good reason. Instead of making each adapter to have its own unique FramebufferDevice class, let's generalize everything to keep implementation more consistent.
83 lines
3.0 KiB
C++
83 lines
3.0 KiB
C++
/*
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* Copyright (c) 2021, Liav A. <liavalb@hotmail.co.il>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <Kernel/Graphics/Console/FramebufferConsole.h>
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#include <Kernel/Graphics/Console/TextModeConsole.h>
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#include <Kernel/Graphics/GraphicsManagement.h>
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#include <Kernel/Graphics/VGACompatibleAdapter.h>
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#include <Kernel/IO.h>
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namespace Kernel {
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UNMAP_AFTER_INIT NonnullRefPtr<VGACompatibleAdapter> VGACompatibleAdapter::initialize_with_preset_resolution(PCI::Address address, PhysicalAddress m_framebuffer_address, size_t framebuffer_width, size_t framebuffer_height, size_t framebuffer_pitch)
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{
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return adopt_ref(*new VGACompatibleAdapter(address, m_framebuffer_address, framebuffer_width, framebuffer_height, framebuffer_pitch));
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}
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UNMAP_AFTER_INIT NonnullRefPtr<VGACompatibleAdapter> VGACompatibleAdapter::initialize(PCI::Address address)
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{
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return adopt_ref(*new VGACompatibleAdapter(address));
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}
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UNMAP_AFTER_INIT void VGACompatibleAdapter::initialize_framebuffer_devices()
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{
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// We might not have any pre-set framebuffer, so if that's the case - don't try to initialize one.
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if (m_framebuffer_address.is_null())
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return;
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VERIFY(m_framebuffer_width);
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VERIFY(m_framebuffer_width != 0);
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VERIFY(m_framebuffer_height != 0);
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VERIFY(m_framebuffer_pitch != 0);
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m_framebuffer_device = FramebufferDevice::create(*this, 0, m_framebuffer_address, m_framebuffer_width, m_framebuffer_height, m_framebuffer_pitch);
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m_framebuffer_device->initialize();
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}
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UNMAP_AFTER_INIT VGACompatibleAdapter::VGACompatibleAdapter(PCI::Address address)
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: PCI::DeviceController(address)
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{
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m_framebuffer_console = Graphics::TextModeConsole::initialize(*this);
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// FIXME: This is a very wrong way to do this...
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GraphicsManagement::the().m_console = m_framebuffer_console;
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}
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UNMAP_AFTER_INIT VGACompatibleAdapter::VGACompatibleAdapter(PCI::Address address, PhysicalAddress framebuffer_address, size_t framebuffer_width, size_t framebuffer_height, size_t framebuffer_pitch)
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: PCI::DeviceController(address)
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, m_framebuffer_address(framebuffer_address)
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, m_framebuffer_width(framebuffer_width)
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, m_framebuffer_height(framebuffer_height)
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, m_framebuffer_pitch(framebuffer_pitch)
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{
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m_framebuffer_console = Graphics::FramebufferConsole::initialize(framebuffer_address, framebuffer_width, framebuffer_height, framebuffer_pitch);
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// FIXME: This is a very wrong way to do this...
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GraphicsManagement::the().m_console = m_framebuffer_console;
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}
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void VGACompatibleAdapter::enable_consoles()
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{
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VERIFY(m_framebuffer_console);
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if (m_framebuffer_device)
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m_framebuffer_device->deactivate_writes();
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m_framebuffer_console->enable();
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}
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void VGACompatibleAdapter::disable_consoles()
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{
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VERIFY(m_framebuffer_device);
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VERIFY(m_framebuffer_console);
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m_framebuffer_console->disable();
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m_framebuffer_device->activate_writes();
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}
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bool VGACompatibleAdapter::try_to_set_resolution(size_t, size_t, size_t)
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{
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return false;
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}
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bool VGACompatibleAdapter::set_y_offset(size_t, size_t)
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{
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return false;
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}
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}
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