Files
ladybird/Kernel/Arch/aarch64/Framebuffer.h
Jakub V. Flasar 6d2c298b66 Kernel: Move aarch64 Prekernel into Kernel
As there is no need for a Prekernel on aarch64, the Prekernel code was
moved into Kernel itself. The functionality remains the same.

SERENITY_KERNEL_AND_INITRD in run.sh specifies a kernel and an inital
ramdisk to be used by the emulator. This is needed because aarch64
does not need a Prekernel and the other ones do.
2022-03-12 14:54:12 -08:00

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/*
* Copyright (c) 2021, Marcin Undak <mcinek@gmail.com>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <AK/Types.h>
namespace Prekernel {
class Framebuffer {
public:
enum class PixelOrder {
RGB,
BGR,
};
static Framebuffer& the();
bool initialized() const { return m_initialized; }
u16 width() const { return m_width; }
u16 height() const { return m_height; }
u8 depth() const { return m_depth; }
u8* gpu_buffer() const { return m_gpu_buffer; }
u32 buffer_size() const { return m_buffer_size; }
u32 pitch() const { return m_pitch; }
PixelOrder pixel_order() { return m_pixel_order; }
private:
u16 m_width;
u16 m_height;
u8 m_depth;
u8* m_gpu_buffer;
u32 m_buffer_size;
u32 m_pitch;
bool m_initialized;
PixelOrder m_pixel_order;
Framebuffer();
};
}