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A common use case in JS is pushing items in an array in a loop. A simple test case of 100_000 pushes took around ~20 seconds. This is due to the fact that any pushed element per definition is beyond the current size of the array. This meant calling grow_storage_if_needed which then grew the storage by 25%. But this was done on every single push, growing the array just a little bigger than its current capacity. Now we now first use capacity of the array and only grow if the array is actually full. This decreases the time for 100_000 to around 0.35 seconds. One problem is that we never shrink the capacity of the array but this was already an issue before this.
8.7 KiB
8.7 KiB