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The existing path clipping support was broken, as it performed the clipping operation as soon as the path clipping commands (W/W*) were received. The correct behavior is to keep a clipping path in the graphic state, *intersect* that with the current path upon receiving W/W*, and apply the clipping when performing painting operations. On top of that, the intersection happening at W/W* time does not affect the painting operation happening on the current on-build path, but takes effect only after the current path is cleared; therefore a current and a next clipping path need to be kept track of. Path clipping is not yet supported on the Painter class, nor is path intersection. We thus continue using the same simplified bounding box approach to calculate clipping paths. Since now we are dealing with more rectangles-as-path code, I've made helper functions to build a rectangle path and reuse it as needed.
19 KiB
19 KiB