Files
ladybird/Userland/Libraries/LibSoftGPU/Device.cpp
Stephan Unverwerth c008b6ce18 LibSoftGPU: Make input in PixelQuad generic
Previously we would store vertex color and texture coordinates in
separate fields in PixelQuad. To make them accessible from shaders we
need to store them as a completely generic array of floats.
2022-12-17 22:39:09 -07:00

73 KiB