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This code path now also compresses to memory once, and then writes to the output stream. Since the animation writer has a SeekableStream, it could compress to the stream directly and fix up offsets later. That's more complicated though, and keeping the animated and non-animated code paths similar seems nice. And the drawback is just temporary higher memory use, and the used memory is smaller than the memory needed by the input bitmap.
22 KiB
22 KiB