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This was used in exactly one place, to avoid sending multiple CustomEvents to the enqueuer thread in Audio::ConnectionToServer. Instead of this, we now just send a CustomEvent and wake the enqueuer thread. If it wakes up and has multiple CustomEvents, they get delivered and ignored in no time anyway. Since they only get ignored if there's no work to be done, this seems harmless.
4.8 KiB
4.8 KiB