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With this change, instead of recording a display list item for each instance of a repeated background, a new DrawRepeatedImmutableBitmap type is used. This allows the painter to use optimized repeated image painting and, when the GPU backend is used, avoid re-uploading the image texture for each repetition. Some screenshot tests are affected, but there are no visible regressions. https://null.com/games/chainstaff works a lof faster with this change.
2.3 KiB
2.3 KiB