Files
ladybird/Userland/Libraries/LibGL/SoftwareGLContext.cpp
Stephan Unverwerth d3d12c2fe7 LibGL: Generate GL extension string dynamically during construction
LibGL will now generate the GL extension string in the constructor and
refer to it later on when the string is queried via glGetString().
Currently we only check whether the device supports non-power-of-two
textures and add GL_ARB_texture_non_power_of_two to the supported
extensions in that case.
2022-01-19 19:57:49 +01:00

128 KiB