mirror of
https://github.com/fergalmoran/ladybird.git
synced 2026-01-01 06:07:59 +00:00
Most resources seem to suggest that points on the clip planes are also inside the frustum, e.g.: https://www.cubic.org/docs/3dclip.htm This seems to resolve some rendering issues in Grim Fandango in OpenGL mode where the screen remained black. This was because of quads being drawn with their vertex positions exactly on the clip planes.
2.8 KiB
2.8 KiB