Almost all logic stays in "logical" (unscaled coordinates), which means the patch is small and things like DnD, window moving and resizing, menu handling, menuapplets, etc all work without changes. Screen knows about phyiscal coordinates and mouse handling internally is in physical coordinates (so that two 1 pixel movements in succession can translate to one 1 logical coordinate mouse movement -- only a single event is sent in this case, on the 2nd moved pixel). Compositor also knows about physical pixels for its backbuffers. This is a temporary state -- in a follow-up, I'll try to let Bitmaps know about their intrinsic scale, then Compositor won't have to know about pixels any longer. Most of Compositor's logic stays in view units, just blitting to and from back buffers and the cursor save buffer has to be done in pixels. The back buffer Painter gets a scale applied which transparently handles all drawing. (But since the backbuffer and cursor save buffer are also HighDPI, they currently need to be drawn using a hack temporary unscaled Painter object. This will also go away once Bitmaps know about their intrinsic scale.) With this, editing WindowServer.ini to say Width=800 Height=600 ScaleFactor=2 and booting brings up a fully-functional HighDPI UI. (Except for minimizing windows, which will crash the window server until #4932 is merged. And I didn't test the window switcher since the win-tab shortcut doesn't work on my system.) It's all pixel-scaled, but it looks pretty decent :^)
SerenityOS
Graphical Unix-like operating system for x86 computers.
About
SerenityOS is a love letter to '90s user interfaces with a custom Unix-like core. It flatters with sincerity by stealing beautiful ideas from various other systems.
Roughly speaking, the goal is a marriage between the aesthetic of late-1990s productivity software and the power-user accessibility of late-2000s *nix. This is a system by us, for us, based on the things we like.
I (Andreas) regularly post raw hacking sessions and demos on my YouTube channel.
Sometimes I write about the system on my github.io blog.
I'm also on Patreon and GitHub Sponsors if you would like to show some support that way.
Screenshot
Kernel features
- x86 (32-bit) kernel with pre-emptive multi-threading
- Hardware protections (SMEP, SMAP, UMIP, NX, WP, TSD, ...)
- IPv4 stack with ARP, TCP, UDP and ICMP protocols
- ext2 filesystem
- POSIX signals
- Purgeable memory
- /proc filesystem
- Pseudoterminals (with /dev/pts filesystem)
- Filesystem notifications
- CPU and memory profiling
- SoundBlaster 16 driver
- VMWare/QEMU mouse integration
System services
- Launch/session daemon (SystemServer)
- Compositing window server (WindowServer)
- Text console manager (TTYServer)
- DNS client (LookupServer)
- Network protocols server (ProtocolServer)
- Software-mixing sound daemon (AudioServer)
- Desktop notifications (NotificationServer)
- HTTP server (WebServer)
- Telnet server (TelnetServer)
- DHCP client (DHCPClient)
Libraries
- C++ templates and containers (AK)
- Event loop and utilities (LibCore)
- 2D graphics library (LibGfx)
- GUI toolkit (LibGUI)
- Cross-process communication library (LibIPC)
- HTML/CSS engine (LibWeb)
- JavaScript engine (LibJS)
- Markdown (LibMarkdown)
- Audio (LibAudio)
- PCI database (LibPCIDB)
- Terminal emulation (LibVT)
- Out-of-process network protocol I/O (LibProtocol)
- Mathematical functions (LibM)
- ELF file handling (LibELF)
- POSIX threading (LibPthread)
- Higher-level threading (LibThread)
- Transport Layer Security (LibTLS)
- HTTP and HTTPS (LibHTTP)
Userland features
- Unix-like libc and userland
- Shell with pipes and I/O redirection
- On-line help system (both terminal and GUI variants)
- Web browser (Browser)
- C++ IDE (HackStudio)
- IRC client
- Desktop synthesizer (Piano)
- Various desktop apps & games
- Color themes
How do I read the documentation?
Man pages are browsable outside of SerenityOS under Base/usr/share/man.
When running SerenityOS you can use man for the terminal interface, or help for the GUI interface.
How do I build and run this?
See the SerenityOS build instructions
Before opening an issue
Please see the issue policy.
Communication hubs
The main hub is #serenityos on the Freenode IRC network.
We also have a project mailing list: serenityos-dev.
Author
- Andreas Kling - awesomekling
Contributors
- Robin Burchell - rburchell
- Conrad Pankoff - deoxxa
- Sergey Bugaev - bugaevc
- Liav A - supercomputer7
- Linus Groh - linusg
- Ali Mohammad Pur - alimpfard
- Shannon Booth - shannonbooth
- Hüseyin ASLITÜRK - asliturk
- Matthew Olsson - mattco98
- Nico Weber - nico
- Brian Gianforcaro - bgianfo
- Ben Wiederhake - BenWiederhake
- Tom - tomuta
- Paul Scharnofske - asynts
- Itamar Shenhar - itamar8910
- Luke Wilde - Lubrsi
- Brendan Coles - bcoles
- Andrew Kaster - ADKaster
(And many more!) The people listed above have landed more than 100 commits in the project. :^)
License
SerenityOS is licensed under a 2-clause BSD license.
