Files
ladybird/Userland/Libraries/LibGL/SoftwareRasterizer.cpp
Jelle Raaijmakers f201567153 LibGL: Use 8x8 block size in SoftwareRasterizer
This smaller block size allows us to use an `u8` for the pixel mask
during triangle rasterization. These changes result in better FPS in
3DFileViewer, which periodically shoots up to 250-300 FPS on my
machine. Before, the peaks were somewhere in the range of 160-170 FPS.
2021-12-20 10:36:53 -08:00

26 KiB