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Instead of having a single available memory range that encompasses the whole 0x00000000-0x3EFFFFFF range of physical memory, create a separate reserved entry for the RAM range used by the VideoCore. This fixes a crash that happens when we try to allocate physical pages in the GPU's reserved range. This will eventually be replaced with parsing the data from the device tree, but for now, this should solve some of the recurring CI failures.
18 KiB
18 KiB