Files
ladybird/Userland/Libraries/LibSoftGPU/Device.cpp
Jelle Raaijmakers fef7f7159c LibGL+LibSoftGPU: Implement eye, clip, NDC and window coordinates
This follows the OpenGL 1.5 spec much more closely. We need to store
the eye coordinates especially, since they are used in texture
coordinate generation and fog fragment depth calculation.
2021-12-30 14:24:29 +01:00

36 KiB